Translation

UnityGame/Assets/Localization/BaseTranslation.cs:44
UnityGame/Assets/Localization/BaseTranslation.cs:334
UnityGame/Assets/Localization/T.cs:43
UnityGame/Assets/Scripts/Quests/Drawables/QuestLabel.cs:46
UnityGame/Assets/Scripts/Quests/Drawables/QuestInfoLabel.cs:20
UnityGame/Assets/Scripts/Quests/Drawables/QuestInfo.cs:24
UnityGame/Assets/Scripts/Quests/Steps/QuestStepNode.cs:82
UnityGame/Assets/Scripts/Quests/Steps/QuestStep.cs:71
UnityGame/Assets/Scripts/Quests/Quest.cs:305
UnityGame/Assets/Scripts/Quests/Components/QuestEntry.cs:14
UnityGame/Assets/Blocksters/Scripts/Gui/UIQuestsStorage.cs:30
UnityGame/Assets/Blocksters/Scripts/Gui/UIQuestsStorage.cs:52
UnityGame/Assets/Blocksters/Scripts/Gui/Inventory.cs:929
UnityGame/Assets/Scripts/Quests/Components/QuestManager.cs:648
UnityGame/Assets/Blocksters/Scripts/Gui/Inventory.cs:503
(itstool) path: info/label
Feed the baby dragon by dropping food it can consume.

View the [FF0000]Dragon Soul[-] description to see what the dragon likes to eat.
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Context English Portuguese State
There are other dangers too. It gets dark. You might walk into something and bump your head! To counteract this problem (I call it Headbumpitis) you can use torches or candles to light your way.
Há também outros perigos. Fica escuro. Podes andar e bater com a tua cabeça! Para contrariar este problema ( eu chamo-lhe Headbumpitis) podes usar tochas ou velas para iluminar o teu caminho.
But that will not be your biggest concern. You see. I have a baby dragon that I can't give the proper care. There are too many spiders in the areas I like to travel to gather ingredients, and I fear this may become problematic in the future. Kill some cave dwelling spiders and you will have my blessing to care for the baby dragon.
Eu posso fazer algumas velas para ti, mas isto vai demorar algum tempo. Entretanto, podes testar a nossa nova espada, e matar algumas aranhas das cavernas.
If you kill some cave dwelling spiders, you will have my blessing to care for the baby dragon.
As velas também podem assustar monstros. Não vai demorar muito. Acaba de matar estas aranhas, e as velas estarão prontas.
Tell the Wizard you have slain the spiders.
Diz ao Feiticeiro que mataste as aranhas.
Thank you for your help with those monsters. Take good care of the baby dragon. It will need your utmost attention.
Obrigado pela tua ajuda com estes monstros. Como prometido, aqui estão as velas.
Feed the baby dragon by dropping food it can consume.

View the [FF0000]Dragon Soul[-] description to see what the dragon likes to eat.
It appears the baby dragon is hungry. It can't fight monsters at full strength without being fed.

Kill some of the local wildlife for meat, and be sure to search for some apples too. It would be a shame for the dragon to be hungry before you run off adventuring.
Parece que o bebé dragão está com fome. Ele não pode lutar contra monstros sem estar com a força total sem estar alimentado. Mata alguma fauna local para carne, e assegure-se de procurar por algumas maçãs também. Seria uma pena o dragão ficar com fome antes de começar a aventura.
Tell the Wizard you have fed the Baby Dragon.
Diz ao Feiticeiro que recolheste uma boa quantidade de comida para o Bebé Dragão.
Some say the Dragon Lord has a telepathic connection with his dragons. That a piece of his soul is in each of them. It appears you and your dragon make a good team as well. This plan may work after all. But there is much more to do.
Alguns dizem que o Senhor Dragão tem uma ligação telepática com os seus dragões. Há uma parte da alma dele em cada um deles. Parece que tu e o teu dragão também fazem uma boa equipa. Talvez este possa funcionar. Mas há muito mais para fazer.
Final Battle Dialog
Diálogo da Batalha Final
Well, well, well. Our foolish peon has returned. Have you come to admit defeat?
Bem, bem, bem. O nosso peão tolo voltou. Vieste para admitir a derrota?

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Glossary

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Source string location
UnityGame/Assets/Quests/Wizard/Dragon Master.xml:55
Source string age
2 years ago
Translation file
pt/Wizard.po, string 132